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Wearable gamification: badges, challenges and what studies found

Edited edition: . Manuscript received . The original first-publication date is unknown.

Illustration of two friends walking beside a lake with floating stars and a dotted trail.

Image description: Illustration of two friends walking beside a lake with floating stars and a dotted trail.

AI-generated illustration of a walk with imaginary achievement stars. It does not show a real app, device, study participant or measured result. Illustration generated with OpenAI.

An activity badge gives a recorded walk an achievement to aim for. A challenge with a friend puts a shared target on the calendar. These are examples of gamification: using game elements, such as points or rewards, in an activity outside a game.

A wearable can record movement while an app keeps score. Some walking games use a phone instead. The useful question is whether a feature helps you make time for activity you want to repeat. Research has found increases in steps in particular programs, with limits on how far those results extend to everyday apps.

Badges and streaks

A badge marks a milestone. A streak recognizes repeated activity. If you enjoy checking things off, a visible target may give your next walk a little more purpose.

Apple Watch's Activity app uses Move, Exercise and Stand rings. The Stand ring counts qualifying hours, rather than total minutes standing; wheelchair users can use a Roll ring. Awards recognize activity records and other achievements.

Garmin Connect awards badges for specific goals using compatible devices. Some badges are available for a limited period, and some are exclusive to Connect+. Check a current challenge's requirements and whether you must join it before starting. An old monthly target is not a standing offer.

Pick a target that fits your circumstances. You do not have to collect every badge or keep every notification switched on.

Points and levels

Garmin assigns points to badges, which contribute toward levels in Connect. A finished activity can count toward an immediate achievement and a longer-running target.

Apple's friend competitions last seven days. Each percentage point added to Activity rings earns a point, with limits of 600 points a day and 4,200 a week. This scoring uses progress toward ring goals, so it is not a comparison of raw step totals.

If you like watching your own progress, a personal milestone may suit you. If a short challenge with a friend sounds more appealing, check how its scoring works before joining. Different targets and abilities need room in the plan.

Social challenges

A shared goal gives you someone to talk to about a walk you took. Some services compare individual totals; others combine everyone's activity toward one target.

Apple lets friends share activity and enter competitions. For Fitbit users, the current Google Health friend guidance describes weekly Steps and Cardio load leaderboards. It also explains how to choose which of those metrics you share. Check your own setup for supported features instead of assuming that a past Fitbit challenge is still available.

Strava's private Group Challenges include competitive formats and a cooperative Group Goal. Group Goal combines qualifying activity toward a shared time, distance or elevation target without ranking participants. Current rules require a subscription or free trial to create or join a private Group Challenge, and the feature runs through the mobile app.

Read the sport, date and visibility rules. Strava says activities set to Everyone or Followers can count, while Only You excludes them. A challenge being private does not hide your qualifying activity from its participants.

You can arrange a regular walk with a friend without using a wearable. That gives you another way to make time for movement, although it does not establish that an informal plan has the same measured effect as a studied digital program.

Walking quests

If badges leave you cold, a story or virtual collection might give you another reason to head outside. These examples have different tracking methods and do not all connect to a watch:

  • Pokémon GO lets players explore real places and collect Pokémon. Routes are paths players can follow in the game. Check the current game rules and what is available nearby.
  • Pikmin Bloom uses walking to help grow seedlings into plant-like companions. Players can plant virtual flowers along the way.
  • Zombies, Run! puts you in an audio adventure as Runner 5, with missions you can follow while walking, jogging or running. Check which missions are included and which need paid access.
  • Walkr turns phone-recorded steps into spaceship energy for exploring planets. Its compatibility guidance says it does not synchronize steps from Apple Watch or other smart bracelets. Carrying the phone matters.

Choose a game you enjoy and check its permissions and any purchases or continuing subscription costs before starting. Keep your attention on your surroundings at crossings. Stop somewhere safe when you need to interact with a screen, and choose a route and pace that suit you.

What the studies found

The studies behind this article tested different approaches. Their step estimates describe their participants and programs.

In the 2024 BE ACTIVE randomized trial, 1,062 adults had atherosclerotic cardiovascular disease or an elevated estimated risk of developing it. Participants averaged 67 years old. Everyone received a tracker and chose a step goal; the attention-control group also received daily goal-feedback texts. The gamification group received a structured points-and-levels program.

During the 12-month intervention, gamification added an adjusted average of about 538 daily steps versus control, with a 95% confidence interval of about 186 to 890. The primary analysis covered weeks 9 to 52, after an eight-week ramp-up. At six-month follow-up, only the group that combined gamification with financial incentives met the study's adjusted statistical threshold for a difference from control.

That result supports this designed program in its study population. Clinical outcomes were not measured, and it does not establish that an ordinary app or badge prevents heart attacks or produces the same step increase.

The 2019 STEP UP trial randomized 602 adults with overweight or obesity to control or games using support, collaboration or competition. All participants received a wearable and set a higher step goal. During the 24-week intervention, the competition group had an adjusted increase of 920 daily steps versus control, with a 95% confidence interval of 513 to 1,328.

Competition had the largest estimate, but differences between the three game groups were not statistically significant. Activity declined in every group during the 12-week follow-up; competition remained above control under the study's adjusted threshold. Participants were employees of a consulting firm, predominantly college educated, which limits how broadly the results apply.

A 2016 observational Pokémon GO study estimated 955 additional daily steps in the first week after installation, with a 95% confidence interval of 697 to 1,213. The increase faded over the following weeks and was no longer statistically significant at week six. It studied US iPhone users aged 18 to 35, and phone carrying affected which steps were recorded.

That finding describes a short-lived association in this sample. It does not prove that the game caused the increase or that every player's interest expires after six weeks. The early enthusiasm is a reason to check whether you still enjoy a feature once it is familiar.

Keep the game comfortable

One 2026 qualitative study interviewed 11 regular activity-tracker users. Participants described conflict around device data, pressure to meet targets and dependence on their watches. These interviews help describe individual experiences. They cannot tell us how common those experiences are or prove that trackers cause clinical anxiety. All sampled devices were watches, so the findings do not directly establish effects of rings or screenless bands.

Pay attention to your own experience. If saving a streak means ignoring a needed rest day, change the goal or pause the feature. Apple's goal-adjustment guide explains weekday goals and pausing rings without breaking an award streak. Other devices and apps have their own controls.

The feature should fit the activity you can comfortably do. If a score conflicts with symptoms or advice from your care team, do not use the score to decide what is safe.

Try one approach

Start with something manageable:

  • Enjoy a checklist? Choose an achievable activity target and a time for it, such as a short walk after work.
  • Have a competitive streak? Invite a willing friend to a short challenge, with room for rest and different abilities.
  • Like a longer project? Read a current Garmin challenge's rules and divide its target into manageable activities.
  • Want entertainment? Try a Zombies, Run! mission or a Pokémon GO outing on a familiar route.

After a week, ask whether the feature helped you make time for movement and whether you want to use it again. Lower a target, turn off an unhelpful alert or try another approach when it stops fitting your routine.

For the broader research on activity trackers, weight loss and measurement limits, read Do fitness trackers work? What the research shows.